home *** CD-ROM | disk | FTP | other *** search
Text File | 1994-08-21 | 101.5 KB | 2,988 lines |
-
- ============================================================================
- VideoTracker v2.0
- ============================================================================
-
- Created by: Peter van Campen
- Distributed by: Peter van Campen
- Released as: Copyright 1994 by Peter van Campen
- Released on: 18-7-94
- Manual version: 19-7-94
-
- Contents:
-
- - What is VideoTracker ?
- - VideoTracker & VideoTracker_AGA
- - Functions
- - How to make a simple video.
- - VideoTracker Developer Kit
- - Routines
- - VideoTracker News 1 (27-10-93)
- - VideoTracker News 2 (6-1-94)
- - VideoTracker News 3 (25-2-94)
- - VideoTracker News 4 (18-7-94)
- - History
- - About
-
- ============================================================================
- What is VideoTracker ?
- ============================================================================
-
- With VideoTracker you can make a videoclip around a module.
- You can use pictures, brushes, animations, animation-brushes, palettes,
- colorcycle, routines, texts, objects, vectorobjects, amigafonts, karafonts,
- landscapes, colorsets.
- When the video is finished, you can save the module and video data as a
- "Vidule".
- A vidule is a crunchable executable file which plays the module and the
- video.
- You can make a small intro or a big house-demo.
- You also can use VideoTracker with a GenLock and, for example, make
- professional movie-titles with colorfonts.
-
- When the module plays a sample, VideoTracker shows an "effect" on screen.
- This effect can by a picture, brush, anim, routine, etcetra. or a
- combination of these.
- You can edit for each of the 128 song-positions the 31 samples and use
- up to 256 effects in a video.
- All the explained effects are used in the example-videos.
-
-
- ============================================================================
- VideoTracker & VideoTracker_AGA:
- ============================================================================
-
- There are 4 versions of VideoTracker:
-
- VideoTracker_AGA:
- This version only works on AGA Amigas, it can handle all AGA extras like
- HAM8, 256 colors, super hires, 24-bit colors, dual playfield with 2
- 16-color pictures, etcetra.
-
- VideoTracker:
- This version is for the OCS Amigas.
- A demo made with this version, will work on all Amigas.
-
- The above versions are both in 2 other versions:
-
- VideoTracker_Gui:
- VideoTracker_Guideline, the user-interface is multi-tasking and works
- on Kickstart 2.0 and higher.
-
- VideoTracker_Int:
- VideoTracker_Interactive, the user-interface is interactive and works
- on Kickstart 1.3 and higher.
- This version is not 100% supported by the routines since VideoTracker v1.4,
- there are no registered users using Kickstart 1.3.
-
- ============================================================================
- Functions:
- ============================================================================
-
- [Quit] Quits VideoTracker
-
- Vidule size: Shows the size of the vidule.
- This includes the video-player and video-data.
-
- Module: Shows the name of the module in memory.
-
- Songpos: Shows the song-position that is currently played.
- You can also use it to select the song-position you want
- to edit.
- Each of the 128 song-positions have its own settings for the
- 31 samples. (Animspeed, Effectspeed etcetra.)
-
- Sample: Selects the sample that you want to edit.
-
- Priority: Selects the priority over other samples that are played.
- So the effect will not be removed by other samples with
- effects.
- The higher the value, the bigger the priority.
- So, for example, when you have a basedrum that beats 4
- times in a song-position, and a trumpet that blows all
- the time, you could let the effect(s) of the basedrum
- have a bigger priority then the trumpet.
- So every time you hear the basedrum, you could show
- an animation of a drummer that hits a drum.
- And when the trumpet plays, you could show a picture
- of a trumpet.
- The sample keeps the priority as long as it plays.
- In the above example, the basedrum is a short sample,
- the drummer-animation will be shown short, because
- when the sample is over, the trumpet takes over again.
- Keep this in mind when you use the effect-loop and
- effect-speed, this will only work while the sample is
- playing.
-
- Special values:
- "0" The sample is off, effect will not be played.
-
- First Effect: Is the first effect that will be shown when the sample is
- played.
- The effectlist can hold maximum 256 effects.
- An effect can be:
- picture, brush, anim, etcetra
- You can load the same effect several times into
- the effectlist without extra use of memory.
- When the old effect on the screen has the same
- screenheight, screenwidth, viewmode and depth of the
- new effect, and when the depth is not bigger than 8 colors,
- the new effect will be shown together with the old effect
- using the hardware "dual playfield" mode.
- In this way you can also play animations and/or routines
- at the same time.
- So you can use for example a scrolltext with a
- background-picture etcetra.
-
- AGA:
- Dual playfield will also work with 16 colors.
-
-
- Last Effect: Is the last effect that will be shown when the sample is
- played.
-
- Effect speed: Selects the speed of the effect-steps.
- Special values:
- The higher the value, the higher the delay.
-
- "0" Triggermode:
- One effect is played, the following effect will be shown
- when the sample is played again.
-
- "1" Fastmode:
- All the effects are shown without any delay.
- This can be usefull if you have a lot of objects or other
- data-files that need to be played.
-
- Effect Loop: Selects if the effects will stop at the last effect or start
- over again.
-
- Anim Speed: Selects the speed of the animframe-steps.
-
- Anim Loop: Selects if the anim will stop at the end or start over
- again.
-
- Routine mode: Selects the way a routine is played.
- Each routine has several ways to play:
- Example: Routine: Stars
- Values: "0" Show the stars normal.
- "1" Rotate the stars left.
- "2" Rotate the stars right.
-
- [Play] Starts playing the video from the current
- song-position.
-
- [Delete] Removes the effect that is shown in "First Effect:"
- When the effect is not used in another place in the
- effectlist, it will be removed from memory.
-
- [PAL] Selects the American viewmode (NTSC) or European
- viewmode (PAL).
- With the help of this, you can make a video that will work
- all over the world.
- American Amigas (60hz) have a slightly faster
- view-refreshing then European Amigas (50hz).
- So some routines who run nice on European Amigas may "shock"
- on American Amigas, therefore there are special
- NTSC-versions of routines who may have this problem.
-
- Songpos:
-
- [Copy] Copies the current songposition to a copybuffer.
- When you want to use the same songposition-effects
- in another songposition, you can Copy them to the buffer,
- select the other songposition and Paste the buffer to the
- other songposition.
-
- [Paste] Copies the copybuffer to the current
- songposition-settings.
-
- Sample:
-
- [Copy] Copies the current sample-settings to a copybuffer.
-
- [Paste] Copies the copybuffer to the current sample-settings.
-
- [Play Songpos] Starts playing the current song-position.
-
- [Clean Video] This will move all the effects in the effectlist
- after eachother so free bits in the effectlist
- will be removed and one large free block will
- appear at the end of the effectlist.
- This can be usefull when you're working on a big
- video.
-
- [Vidule Loop] When this is on, the vidule will restart when it's
- finished.
- When it's off, the vidule will exit.
- In this way, you can play several vidules in a row
- from a partition of your harddisk, using an execute
- script-file.
- When you don't crunch the vidules, there will only
- be a delay of 1 second.
- When you make your preference screen-colors black,
- there will not be a cli-screen when the next vidule
- is loading. Nice idea for a party...
-
- [Genlock] When this is on, genlock-synchronisation is on.
- No genlock connected = lock up, when this is on !
-
-
- ===============
- Save functions:
- ===============
-
- [Video] Saves the video without module and effect data.
- A video-file holds all the settings for the
- anim-speed, effect-loop, etcetra, and the
- file-names of the pictures, anims, etcetra.
-
- [Vidule] Saves the video with module and effect data as an
- executable and crunchable file.
- Executable means that you can start it from the CLI
- or from the WorkBench.
-
- [Effect] Saves the effect that is shown in the "First Effect:"
- gadget as a "raw" file.
- This is only usefull for programmers who want to make
- their own VideoTracker-routines.
- VideoTracker converts the Brushes, Fonts, Vectors, etc.
- to fast usable data-files, these converted files are
- called "Effect-files".
- When programmers want to use, for example, a font in
- their routine, they can "incbin" these effect-files.
- They can also use it as a raw-converter for own products.
- More information is given in the example sources of the
- "VideoTracker Developer Kit" wich is Public Domain.
- The Kit contains all the current routine sources. (DevPac3)
- You can include your routine-source in the Kit-sourcefile
- and you can test them.
-
-
- ===============
- Load functions:
- ===============
-
- [Video] Loads a video into memory and loads the module and
- effects which are used in the video.
-
- [Module] Loads a module into memory.
-
- A module is a SoundTracker or OctaMed musicfile wich
- contains the song and sample data.
- There are many SoundTracker clones like ProTracker,
- NoiseTracker etc. which are all Public Domain so you can
- copy them for free.
- You can use different song-speeds.
- PowerPacked files can also be loaded.
- (ProTracker is also on the "VideoTracker Utilities 1" disk)
-
-
- ================
- Command-Effects:
- ================
-
- A command-effect will be directly shown on screen, a data-effect is
- used by the routines as a data-file.
-
-
- [Picture] Loads an IFF-Picture into memory.
- IFF is a picture-standard that is used by many drawing
- programs like DeluxePaint, Cinemorph etc.
- Also the colorcycle-information will be used in all
- IFF files, with a maximum of 4. (Like in Deluxe Paint)
- IMPORTANT: When colorcycle-information is found, it
- will be turned on.
- In DeluxePaint you can turn it on/off with the
- "tab"-key, but VideoTracker always turns it on.
- So if you don't want colorcycle, you have
- to clear the "Ranges" in DeluxePaint.
-
- AGA:
- The maximum colorcycle-information is 8.
-
- [Brush] Loads an IFF-Brush into memory.
- The advantage of a brush is that it uses lesser memory then
- a picture.
- Pictures has standard sizes like 320*256, and you can size
- a brush anyway you want.
- I advice you to use x-sizes who are multiplies of 32, in
- that way you won't have problems with routines that use
- copper-effects. (example: 256, 288, 320, etcetra)
-
- AGA:
- Due to the maximum "fetchmode", which gives more
- processor-time, x-sizes who are multiplies of 64 are
- recommended. (example: 192,320)
- Overscan in lores is a bit ugly, look at the example-videos
- how to solve this.
-
- [Anim] Loads an IFF-Anim5 animation into memory.
- IFF Anim 5 is an animation-standard that is used by many
- drawing programs like DeluxePaint, Cinemorph etc.
- Also multiple-palette animations can be used.
- An animation is realtime unpacked when it's played.
- It uses 2 bufferscreens plus the animationdata from
- memory.
- The animationdata is put in fast-memory (when available),
- so it is possible to make real big videos with lots of
- animations.
-
- [AnimBrush] Loads an IFF-Anim5 animation-brush into memory.
- Anim-brushes are used in DeluxePaint.
- An animation-brush will be completely unpacked by
- VideoTracker.
- In this way it is possible to use very
- fast animationspeed and to use less processor-time.
- But it will use a lot of memory, so remember:
- Animations has standard sizes like 320*256, but you can
- size an animation-brush anyway you want, which can be a
- way to save memory.
- An AnimBrush will also restart at frame 1 when it's
- called, an animation would be to slow due to unpacking.
-
- [Palette] Loads an IFF-Palette into memory.
- You can use this to show a picture with other colors, fade
- the colors of the picture etc.
-
- [Routine] Loads a routine that is written for VideoTracker.
- This is the real power of VideoTracker, with these
- routines you can make high-quality demos like
- "Spaceballs" and "Jesus on E's".
- Like you can see in the "Routines" section, you can use
- filled vectors, plasmas, psychocircles, scrolls,
- etcetra, in many ways.
- The 3-monthly updates of VideoTracker will
- have the latest fashion-effects and ideas taken from
- the latest megademos at that time.
- The future Amiga's, like the A5000 and the follow-up of
- the A1200, will have the possibility to expand them
- to 16 megabytes of chip-memory, which means that you
- can use up to 15,5 megs of routines or other effects.
- On an A600, A1200, A3000 and A4000 you can use 2 meg which
- is enough to make good videos, but with 16 meg you can
- start to immitate MTV !
- I personally can't wait and I'll have a lot of routines
- ready at that time. :-)
- "Routine mode:" selects the way a routine is played.
-
-
- =============
- Data-Effects:
- =============
-
- [Text] Loads a text-file which can be used by one of the routines.
- (Like the "Scroll" routine.)
-
- [Object] Loads an IFF-Animation-brush or IFF-Brush from the "Object"
- directory.
- These brushes are reformed for usage as blitter-objects
- in routines like "Object".
-
- [BackGround] Loads an IFF-Picture or IFF-Brush wich can be used by
- routines like "Object" as a background-picture.
-
- [Font] Loads an Amiga-font or a Kara-font which can be used by
- routines like "Scroll".
- A KaraFont is a colorfont that can be used in
- DeluxePaint, you can edit or create them with
- Calligrapher.
- There are also some public domain Font and KaraFont
- collection-disks.
-
- [Vector] Loads a vector data-file which can be used in the
- routines. (Like the "Vector" routine)
- Supported formats:
-
- -Rot This is a public domain 3D
- (three dimensional) object editor.
- It is on the "VideoTracker Public
- Domain" disk.
-
- -Imagine A popular commercial raytracer.
- You don't need this program but there
- are a lot of detailed public domain
- 3D objects, like Star-Wars spaceships,
- which are made with Imagine.
- Maximum object size: 50k.
-
- -VideoScape 3D This format can handle polygons with
- many points. You can use "Pixel 3D"
- to convert a IFF-picture to vectors.
- Then you can reduce the number of points
- and polygons to speed up the vector
- drawing. When you save the object as
- a VideoScape-object, you have a complex
- but fast image. It is used in the "Blerk"
- video. (The zebra and dancing girl)
- This effect is also used in SpaceBalls
- "State of the Art" demo.
-
- -IFF-Brushes The brush will be translated to X/Y/Z
- pointers, so no lines are used.
-
- [Landscape] Loads a landscape data-file which can be used in the
- routines. (Like the "Landscape" routine)
- Supported formats:
-
- I don't know exactly the names but there are 3
- different formats: Raw-Z-value, Raw IFF height
- difference & crunched IFF height difference.
-
- They are used by programs like "Vista Pro",
- "Scenery Animator", "Terraform" & "Demmer".
-
- "Demmer" is ShareWare and is on the
- "VideoTracker Public Domain 2" disk.
-
- [Colorset] Loads an IFF-Colorset or Palette into memory which can be
- used in the routines. (Like the "CopperPalette" routine)
- Colorsets are used in DeluxePaint, they can hold up to
- 256 colors which can be changed using "spread" etcetra.
-
-
- ============================================================================
- How to make a simple video.
- ============================================================================
-
- I'll explain how you can make a simple video with flashing brushes so
- you can get started.
-
- You start VideoTracker_Int.
- The first thing you must do is loading a music-module.
- You go to the right part of the control-screen, where all the load-gadgets
- are. (picture,brush,module etc.)
- You click the "Module" gadget and a file-requester appears.
- The "Modules"-directory is already selected and we pick the "Mod.Techno2"
- module by double-clicking it.
-
- When the module is loaded, the control screen returns and you see the
- name of the module at the "Modulename:" gadget and the name of the first
- sample at the "Sample:" gadget.
- The modulename is "Techno2" and the first samplename is "Silent".
-
- We now select the sample that is going to show the flashing brushes.
- You go to the left centre of the screen and click the gadget that
- shows the name of the sample with your RIGHT mousebutton, to select
- the sample "Beep" wich is number 8.
- You can't click the number of the sample.
- (The number of the sample is just information, and has no black
- background which means you can't change it.)
-
- We're now going to load 2 brushes.
- Go to the "Load:" gadgets and click the "Brush" gadget.
- You now see a file-requester with the "Brush" directory already selected.
- Now double-click the "Techno_L8.bru" file.
- This is a brush that shows the word "TECHNO" in 8 color low-resolution.
- (I used the "_L8.bru" in the filename to remember the number of colors (8),
- resolution (L) and file-type (bru), but this is not needed in a file-name.)
-
- When the control-screen returns, you see the filename at the left
- bottom of the screen in the "First effect:" and "Last effect:" gadgets.
- You loaded the brush into the effectlist at position 0.
-
- Now go to the "First effect:" gadget and click on the brush-name with
- your RIGHT mousebutton to select effectposition "1".
- (You see also the "Last effect:" change to "1", because the last
- effect can't be smaller than the first effect.)
-
- You now go again to "Load:" to load the second brush into
- effect-position "1".
- Click the "Brush" gadget and double-click the file "Skull_L8.bru".
- This brush shows a human skull in 8 color, low resolution.
- When the control-screen returns, you see the brushname in the
- "First effect:" gadget.
-
- Now you click the "First effect:" gadget with your LEFT mousebutton
- to select effect "0".
-
- You now see:
-
- "First effect: 0 Techno_L8.bru "
- " Last effect: 1 Skull_L8.bru "
-
- You now go to the left-centre of the control-screen and change the
- "Priority:" value from "0" to "1" by clicking it with your RIGHT
- mousebutton.
- With this, you turn the sample on.
-
- You now go again to the left-centre of the control-screen and set the
- "Effect Loop:" to "On" by clicking it with your left mousebutton.
- With this, the effects will start over again when the last effect
- is reached.
-
- Now you're ready, but remember that you've edited this sample only
- for song-position "0", so when the song reaches song-position "1"
- the effects will stop.
-
- Now go the the up-centre of the screen and click the "Play" gadget
- with you LEFT mouse and the show begins.
-
- This is ofcourse a very simple and pretty boring effect but it's a
- start.
- You're also not restricted to use 1 sample in a songposition, you can
- use all the samples like you can see in the example-video "House".
-
-
- At the left-top of the screen, you see the "Song position:" gadget
- change while the song is playing.
- You can click this gadget to select the song-position you want to hear
- with the left- and right mousebutton.
-
-
- When you select song-position "0", this song-position will repeat untill
- you click "Play" again.
-
- Now, I suggest, take a look at the example-videos to see all the
- routines working.
- The "House" video is an example of a demo you could make with
- VideoTracker.
-
-
- ============================================================================
- VideoTracker Developer Kit:
- ============================================================================
-
- "The VideoTracker Developer Kit v3.0 (17-7-94) PUBLIC DOMAIN"
-
- Contains the source-files of all the routines.
- I released these sources with the hope that some great demo-coders
- out there want to convert some of their great effects to the
- VideoTracker routine-format.
- You don't have to release your sources and you'll make a lot of people
- happy when they can use your effects in their videos.
- I already converted some PD-sources and it wasn't much work.
- When you send the routine-file (no source needed !) + manual to me,
- I can add it in the VideoTracker Manual with the author/group name.
-
- Use Devpac 3 to assemble the sources.
- Remember to make your routine-source completely position-independent !
- (PC-relative or with a base-address, look at the example-sources to see
- how it can be done.)
- The example-sources also check on NTSC when they use a complex copper-list.
- It's not necessary but it would be nice for the Americans to see some
- real demos once. :-)
- When you remove the "Rout" label in the source, your routine-source will
- be assembled as a VideoTracker routine-file.
- You then can remove the hunk-information with, for example, Hunk Wizard
- and test it with VideoTracker.
-
-
- ============================================================================
- Routines:
- ============================================================================
-
- In this section all the routines are explained.
- In the "Plasma" manual is explained how the "routine-mode" is
- calculated, but you don't have to know this because you can use
- the "Routinelist" to get the routine-mode you want.
- The "Plasma" is a very complicated routine to begin with.
- The "Star" routine has the easiest routine-modes, so I suggest that
- you start playing with that one.
- There are to many routines to understand at once, so when you make
- a video, select the routines you want and then start to read their
- manuals.
-
- AGA:
- VideoTracker_AGA needs special routines, due to 24-bits colors etcetra.
-
- Some routines need vector-objects, (anim)brushes, text-files etc.
- An example how to use these files:
-
- Effect Speed: 01
- First Effect: 05 Cube.vec (This is a vector file)
- Last Effect: 06 Vector_L8.rot (This is a routine file)
-
- The vector file is detected by VT and stored in a table,
- The effect speed is 1 so the routine will be played directly.
- The routine checks the table and finds the vector file.
- In the example-videos this is used, so you can see how it
- works.
-
-
- ============================================================================
-
- Routinename: Plasma
- Authors: Programmed by Roger Heykoop, converted by Peter van Campen.
- Version: Without smooth plane
- Description: Shows 3 sinuswaves on a backgroundcopperlist:
- blue, green and red. When they overlap eachother they
- mix their colors. (example: blue+green=cyan,
- blue+red=purple, etc.)
- As extra, there is a horizontal raster-sinus.
- For each wave you can select the height, width and
- direction (left/right) it moves to.
- The result is a great psychadelic effect.
- You can put a picture or brush over it.
- This routine has up to 65536 different modes, a big
- number but you can play a long time with this.
-
- There are 2 ways to get the right routine-mode.
- The fast but difficult way is to calculate it
- from the bitusage and the easy but slow way is to
- get it from the routine-mode list.
-
- I'll explain how you can calculate it:
- (It might be interresting for programmers who
- read this)
-
- RoutineMode 16-bits (65536) bitusage:
-
-
- 3 1
- 2 6 4 1
- 7 3 0 0 5 1
- 6 8 9 2 1 2 3 1
- 8 4 6 4 2 8 2 6 4 1
-
- |15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00|<-Bitnumber
- | | | | |
- |R | Blue | Green | Red |
- |a | | | |
- |s | | | | | | | | | |
- |t |D | H | W |D | H | W |D | H | W |
- |e |i | e | i |i | e | i |i | e | i |
- |r |r | i | d |r | i | d |r | i | d |
- | |e | g | t |e | g | t |e | g | t |
- |s |c | t | h |c | t | h |c | t | h |
- |i |t | h | |t | h | |t | h | |
- |n |. | | |. | | |. | | |
- 2 1 4 4 1 4 4 1 4 4 <-Settingsnumber
-
- Let's say, you want the green-bar with maximum height (4).
- (No Police-Squad jokes please !)
- You can see that bit 7 and 8 select it.
- There are 2 bits, so there are 2^2=4 possible heights.
- Then these are the possible combinations:
-
- 08 | 07 <Bitnumber
- ---+----
- 0 | 0 Decimal value 0 = Minimum height
- 0 | 1 Decimal value 1 = 2 times sinus height
- 1 | 0 Decimal value 2 = 3 times sinus height
- 1 | 1 Decimal value 3 = 4 times sinus height (maximum)
-
- Now you take the value of bit 7 and multiply it with the decimal
- value like this:
- 2^7 * 3 = 128 * 3 = 384
-
- Let's say, you also want the blue-bar with maximum height (4).
- Bit 12 and 13 select it so:
- 2^12 * 3 = 4096 * 3 = 12288
-
- Now you add the results and you get the right routine-mode:
-
- 384 + 12288 = 12672
-
- But you can also use the routinemode list:
-
- Routine mode Description
- ----------------------------------------------------------------------------
- 0 Standard values:
- All sinusses moving right, maximum width, minimum height
- no horizontal raster-sinus.
-
- 1 Red: 0.5 times sinus width.
- 2 Red: 0.33 times sinus width.
- 3 Red: 0.25 times sinus width.
- 4-7 Same as above but with Red: 2 times sinus height.
- 8-11 Same as above but with Red: 3 times sinus height.
- 12-15 Same as above but with Red: 4 times sinus height.
- 16-31 Same as above but with Red: sinus moving left.
-
- 32-63 Same as above but with Green: 0.5 times sinus width.
- 64-95 Same as above but with Green: 0.33 times sinus width.
- 96-127 Same as above but with Green: 0.25 times sinus width.
- 128-255 Same as above but with Green: 2 times sinus height.
- 256-383 Same as above but with Green: 3 times sinus height.
- 384-511 Same as above but with Green: 4 times sinus height.
- 512-1023 Same as above but with Green: sinus moving left.
-
- 1024-2047 Same as above but with Blue: 0.5 times sinus width.
- 2048-3071 Same as above but with Blue: 0.33 times sinus width.
- 3072-4095 Same as above but with Blue: 0.25 times sinus width.
-
- 4096-8191 Same as above but with Blue: 2 times sinus height.
- 8192-12287 Same as above but with Blue: 3 times sinus height.
- 12288-16383 Same as above but with Blue: 4 times sinus height.
- 16384-32767 Same as above but with Blue: sinus moving left.
-
- 32768-65535 Same as above but with the horizontal raster-sinus on.
-
- ============================================================================
-
- Routinename: Scroll
- Authors: Programmed by Peter van Campen.
- Versions: L2,L4,L8,L16,L32,L64,H2,H4,H8,H16
- Description: This routine is a text-viewer and scroller with many
- possibilities.
- You can use up to 16 different Fonts and also ColorFonts.
- And you need a text-file ofcourse.
- You can show the text on screen directly, you can scroll
- text horizontal to the right and to the left, you
- can scroll rows up, like in a movie-title.
- You can set the scrollspeed, you can delay, change the
- font-color, change the font-type, etcetra.
- All the rows are shown centered on screen, but you can
- also set the X/Y position or use reverse-centring if
- you like that.
- All the possibilities are used in the demo-videos.
- The routine doesn't use the routinemode but is controlled
- by commands in the text-file.
- The routine detects a command when it starts with the
- character "_".
- "#" is a value which, for example, can be "15".
-
- Commands:
-
- _F# Font: Changes the font.
- Example:
- If you've loaded 3 fonts into memory, you can
- choose them with the values 0,1,2.
-
- _C# Color: Changes the font-color.
- Example:
- With no-color fonts you can have 31 different
- colors on a 32-color screen.
- With a 4 color-font you then have 32/4=8 different
- colorsets on that screen.
- With a 16 color-font you then have 32/16=2 different
- colorsets on that screen.
- So, with the right palette, you can make great
- color-scrolls.
-
- _S# Speed: Changes the scroll-speed.
-
- _M# Mode: Changes the view-mode.
-
- View modes:
-
- 1 Left horizontal scroll.
- 2 Right horizontal scroll.
- 3 Up vertical scroll.
- 5 Directly on screen.
-
- _X# X-position (horizontal)
- Sets the x-position of a character, for use in the
- print and vertical scroll mode.
-
- _Y# Y-position (vertical)
- Sets the y-position of a character, for use in the
- print and vertical scroll mode.
-
- _R# Reverse
- Sets the right-border of a row which results in
- right centering.
-
- _D# Delay
- Delays the routine.
-
- _E Empty screen.
- Clears the screen
-
- Look at the example-texts to see how you should use
- these commands.
-
- To get the best speeds with dual playfield and with
- the several resolutions and to prefent a "shocking" effect
- on the scrolls,
- each version of the routine has different maximum font-
- heights, also for the viewmodes.
-
- When there is no special NTSC version of a routine, it
- is not necessary or it is not possible because of the
- faster screen refreshing of NTSC.
-
- Here they are:
-
- | Maximum font-heights | Usable with
- Version | | dual playfield ?
- | Horizontal | Vertical | PAL | NTSC
- ----------+--------------+------------+---------+---------
- L2 | 160 | 80 | Yes | No
- NTSC L2 | 144 | 24 | Yes | Yes
- L4 | 80 | 88 | Yes | Yes
- L8 | 36 | 40 | Yes | No
- L16 | 56 | 56 | No | No
- NTSC L16 | 40 | 56 | No | No
- L32 | 36 | 32 | No | No
- NTSC L32 | 32 | 32 | No | No
- H2 | 80 | 56 | Yes | Yes
- H4 | 72 | 72 | No | No
- NTSC H4 | 48 | 72 | No | No
-
- ============================================================================
-
- Routinename: ScrollBig
- Authors: Programmed by Peter van Campen.
- Versions: L8
- Description: This is the same routine as the "Scroll" routine,
- but this one can handle the biggest fontsizes possible.
- I made this, so you can use most of the public domain
- KaraFonts.
- The reason I made 2 scroll-routines:
- The "Scroll" routine can scroll fast with dual playfield
- and also scrolls fast on 16 and 32 colorscreens, but can't
- handle big fonts.
- The "ScrollBig" routine uses a lot more memory and
- scrolls bad with dual playfield but is perfect to
- use with, for example, 80 pixels high 8-color fonts.
-
- | Maximum font-heights
- Version |
- | Horizontal | Vertical
- ----------+--------------+------------
- L8 | 80 | 88
-
- ============================================================================
-
- Routinename: Object
- Authors: Programmed by Peter van Campen.
- Versions: L2,L4,L8,L16,L32,L64,H2,H4,H8,H16
- Description: This routine can show up to 32 blitter-objects on screen.
- An object is an animbrush or brush file that is reformed
- for fast use with the blitter.
- You can make, for example, a logo with seperate bouncing
- letters on a 64-color picture.
- The routine reads the anim-speed for animbrushes,
- animloop is always on.
- The routine also needs a background-picture.
- If it hasn't got one, it will not clear to screen wich can
- be a nice effect too like you can see in the demo-videos.
- A background-picture is accepted when the size is the same
- as the viewable screen (example: lo-res= 368*290) and when
- the colornumber is the same.
- The routine copies the palette of the background-picture
- when it has the same number of colors, also when it's not
- accepted because of its size.
- In this way, you can turn of the clear and still change
- the palette.
- So the colors of the objects are not used !
- (So you can use the same object with different background-
- pictures.)
- The objects must have the same number of colors too.
-
- An object can move in 32 different ways and there are
- 63 screen positions.
- There are 8 different move-sizes en 4 different move-speeds.
-
- There are 9 horizontal and 7 vertical screenpositions
- (9*7=63) and here is an example how to get the right one:
-
- The screen:
- 9 X-positions
- 0 1 2 3 4 5 6 7 8 These are the values:
- +-----------------+ +--------------------------+
- 0 | | | |00 01 02 03 04 05 06 07 08|
- 1 | | | |09 10 11 12 13 14 15 16 17|
- 7 2 |------# | |18 19 20 21 22 23 24 25 26|
- Y-pos. 3 | | |27 28 29 30 31 32 33 34 35|
- 4 | | |36 37 38 39 40 41 42 43 44|
- 5 | | |45 46 47 48 49 50 51 52 53|
- 6 | | |54 55 56 57 58 59 60 61 62|
- +-----------------+ +--------------------------+
-
- You want the "#" object on the above position, the way
- to get the right routine-mode is to multiply the
- y-position (2) with the total number of x-positions (9)
- and add the x-position wich gives: (2*9)+3=21
- Or, perhaps more easy, get the value from the right
- value-table.
-
- These are the possible moves:
-
- 0 No movement.
- 1 "O" Circle shaped, moving against clock-direction.
- 2 "8" Eight shaped.
- 3 "(X)" Eight-on-it's-side shaped.
- 4 Very-weird shaped.
- 5 "|" Goes up and down.
- 6 "-" Goes left and right.
- 7 "|" Goes up and bounces when it's down.
- 8 "|" Goes down and bounces when it's up.
- 9 "-" Goes left and bounces when it's right.
- 10 "-" Goes right and bounces when it's left.
- 11-16 No movement. (future expansion)
- 17 "O" Circle shaped, moving with clock-direction.
- 18-31 No movement. (future expansion)
-
- Routine modes:
-
- RoutineMode 16-bits (65536) bitusage:
-
- 1
- 6 2
- 3 0
- 8 4 6
- 4 8 4 1
-
- |15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00|<-Bitnumber
- | | | | |
- |Move-| Move- | Movetype | Screen- |
- |speed| size | | position |
- 4 8 32 64
-
- Routine mode Description
- ----------------------------------------------------------------------------
- 0 Movetype 0, Movesize 0, Movespeed 0.
- Y-position 0, X-position 0.
- 1 X-position 1.
- 2 X-position 2.
- 3 X-position 3.
- 4 X-position 4.
- 5 X-position 5.
- 6 X-position 6.
- 7 X-position 7.
- 8 X-position 8.
-
- 9-17 Same as above but with Y-position 1.
- 18-26 Same as above but with Y-position 2.
- 27-35 Same as above but with Y-position 3.
- 36-44 Same as above but with Y-position 4.
- 45-53 Same as above but with Y-position 5.
- 54-62 Same as above but with Y-position 6.
-
- 64-127 Same as above but with Movetype 1.
- 128-191 Same as above but with Movetype 2.
- 192-255 Same as above but with Movetype 3.
- 256-319 Same as above but with Movetype 4.
- 320-383 Same as above but with Movetype 5.
- 384-447 Same as above but with Movetype 6.
- 448-511 Same as above but with Movetype 7.
-
- 512-575 Same as above but with Movetype 8.
- 576-639 Same as above but with Movetype 9.
- 640-703 Same as above but with Movetype 10.
- 1088-127 Same as above but with Movetype 17.
-
- 2048-4095 Same as above but with Movesize 1.
- 4096-6143 Same as above but with Movesize 2.
- 6144-8191 Same as above but with Movesize 3.
- 8192-10239 Same as above but with Movesize 4.
- 10240-12287 Same as above but with Movesize 5.
- 12288-14335 Same as above but with Movesize 6.
- 14336-16383 Same as above but with Movesize 7.
-
- 16384-32767 Same as above but with Movespeed 1.
- 32768-49151 Same as above but with Movespeed 2.
- 49152-65535 Same as above but with Movespeed 3.
-
- ============================================================================
-
- Routinename: ColorGrid
- Authors: Programmed by Peter van Campen.
- Description: Shows a 16*16 color-copperlist all over the screen.
- You can put a picture or brush over it.
- There are 3 16*16 colorgrids so for example you
- can see all 3 when you use the color-numbers
- 0,1 and 9 in DeluxePaint.
-
- For each of the 3 grids, you can set one of the 2 modes
- and one of the 8 possible color-presets.
-
- There are 2 different modes:
-
- "Shading" shows 256 colors on screen and changes them
- into 16 shades.
- "Map" Shows 256 colors out of a big colormap.
- The map is moved around using a sinus-data.
-
- You can enable, disable or combine each of the grids,
- so you can speed up the routine or show a picture without
- the distortion of color 0, 1 or 9.
-
- RoutineMode 16-bits (65536) bitusage:
-
- 4 2
- 0 0 2 1
- 9 4 5 2 1
- 6 8 6 8 6 8 1
-
- |15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00|<-Bitnumber
- | | | | | |
- | | | Grid 3 | Grid 2 | Grid 1 |
- | | | | | |
- | | | | | | | | |
- | | G S | M| C | M| C | M| C |
- | | r e | o| o | o| o | o| o |
- | | i l | d| l | d| l | d| l |
- | | d e | e| o | e| o | e| o |
- | | s c | | r | | r | | r |
- | | t | | | | | | |
- | | | | | | | | |
- 8 2 8 2 8 2 8
-
-
- Routine mode Description
- ----------------------------------------------------------------------------
- 0 Colors: Grid 1: 0 Grid 2: Off Grid 3: Off
-
- Colorgrid 1 Mode: Shading
- X: Black>Red Y: Black>Green Shading Blue
- Colorgrid 2 & 3 same as above.
-
- 1 X: Black>Green Y: Black>Blue Shading Red
- 2 X: Black>Blue Y: Black>Red Shading Green
- 3 X: Black>Red Y: Black>Blue Shading Green
- 4 X: Black>Green Y: Black>Red Shading Blue
- 5 X: Black>Blue Y: Black>Green Shading Red
- 6 X: Blue>Purple Y: Blue>Cyan
- 7 X: Red>Yellow Y: Red>Purple
- 8 Mode: Map Mixed Red>Green>Blue
-
- 16-31 Same as above but:
- Colorgrid 2: X: Black>Green Y: Black>Blue Shade Red
- 32-47 Same as above but:
- Colorgrid 2: X: Black>Blue Y: Black>Red Shade Green
- 48-63 Same as above but:
- Colorgrid 2: X: Black>Red Y: Black>Blue Shade Green
- 64-79 Same as above but:
- Colorgrid 2: X: Black>Green Y: Black>Red Shade Blue
- 80-95 Same as above but:
- Colorgrid 2: X: Black>Blue Y: Black>Green Shade Red
-
- 96-111 Same as above but:
- Colorgrid 2: X: Blue>Purple Y: Blue>Cyan
- 112-127 Same as above but:
- Colorgrid 2: X: Red>Yellow Y: Red>Purple
- 128-143 Same as above but:
- Colorgrid 2: Mode: Map Mixed Red>Green>Blue
-
- 256-511 Same as above but:
- Colorgrid 3: X: Black>Green Y: Black>Blue Shade Red
- 512-1023 Same as above but:
- Colorgrid 3: X: Black>Blue Y: Black>Red Shade Green
- 1024-1535 Same as above but:
- Colorgrid 3: X: Black>Red Y: Black>Blue Shade Green
- 1536-2047 Same as above but:
- Colorgrid 3: X: Black>Green Y: Black>Red Shade Blue
- 2048-2559 Same as above but:
- Colorgrid 3: X: Black>Blue Y: Black>Green Shade Red
- 2560-3071 Same as above but:
- Colorgrid 3: X: Blue>Purple Y: Blue>Cyan
- 3072-3583 Same as above but:
- Colorgrid 3: X: Red>Yellow Y: Red>Purple
- 3584-4095 Same as above but:
- Colorgrid 3: Mode: Map Mixed Red>Green>Blue
-
- 4096-8191 Same as above but:
- Colors: Grid 1: 1 Grid 2: Off Grid 3: Off
- 8192-12287 Same as above but:
-
- Colors: Grid 1: 9 Grid 2: Off Grid 3: Off
- 12288-16383 Same as above but:
- Colors: Grid 1: 0 Grid 2: 1 Grid 3: Off
- 16384-20479 Same as above but:
- Colors: Grid 1: 0 Grid 2: 9 Grid 3: Off
- 20480-24575 Same as above but:
- Colors: Grid 1: 1 Grid 2: 9 Grid 3: Off
- 24576-28671 Same as above but:
- Colors: Grid 1: 0 Grid 2: 1 Grid 3: 9
- 28672-32767 Same as above but:
- Colors: Grid 1: Off Grid 2: Off Grid 3: Off
-
-
- ============================================================================
-
- Routinename: Stars
- Authors: Public Domain source, converted by Peter van Campen.
- Versions: L8
- Description: Shows a 3D moving starfield.
- Nothing more to explain.
-
- Routine mode Description
- ----------------------------------------------------------------------------
- 0 Normal
- 1 Rotates stars left.
- 2 Rotates stars right.
-
-
- ============================================================================
-
- Routinename: Vector
- Authors: Programmed by Peter van Campen, with help from
- Roger Heykoop.
- Versions: L2,L4,L8,L16,L32,L64,H2,H4,H8,H16
- Description: Shows 3D pixel vector, line vector, glass-filled vector
- filled vector, ball vector, symmetric-filled
- vector objects and rotates them.
- The routine needs a vector-file wich can be a
- Imagine-object, a Rot-object or a IFF-brush.
- The colors of the vector-files are also used.
-
- These are the possible view-modes:
-
- 0 Pixel Shows only the vector-coordinates as
- pixels, very fast speed.
- 1 Line Shows the vector-lines, fast speed.
- 2 Glass-filled Shows the object with filled faces.
- You can see the faces through
- eachother like a glass.
- Medium speed.
- 3 Filled Shows the object with solid filled
- faces. Slow speed.
- 4 Balls Shows only the vector-coordinates as
- "Objects" (brushes or animbrushes).
- Medium speed.
- The color of a vector selects the
- object-number, so you can use, for
- example, 16 different blit-objects
- in one vector-object.
- When you use a animbrush with, for
- example, 10 frames. The first frame
- will be shown when the vector is
- distant, and the last frame will be
- shown when the vector is forward.
- So for a cool 3D effect, size
- the frames from small to big.
- The colors of the objects will be
- copied and the number of colors must
- be the same as the screen-colors.
-
- Tricky modes:
- (To speed up drawing)
-
- 5 Symmetric- Shows the object with solid filled
- filled faces but draws only the most
- forward faces.
- Is only usefull on symmetric
- objects like, for example, cubes or
- soccerballs. Medium speed.
-
- You can choose for each of the X/Y/Z coordinates if they
- must rotate and if the object is moving forward or back.
- You can also set the speed of rotating and for special
- effects you can turn the double-buffering on/off so you can,
- for example, see how a big imagine-object is drawn as a
- solid filled-vector.
- You can also turn the clearscreen on/off so you can make
- a track of objects and you can clear the rotate-positions.
-
- RoutineMode 16-bits (65536) bitusage:
-
- 8 4 2
- 1 0 0 1
- 9 9 4 2 6
- 2 6 8 8 4 8 4 2 1
- |15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00|<-Bitnumber
- | | | | | | | | | | |
- | |R |S |D | |F | | X| Y| Z|
- | |o |c |o | |o | | | | |
- | |t |r |u | |rB| | R| R| R|
- | |a |e |b | Rotation |wa| Vector | o| o| o|
- | |t |e |l | speed |ac| mode | t| t| t|
- | |e |n |e | |rk| | a| a| a|
- | | | | | |dw| | t| t| t|
- | |c |c |b | | a| | e| e| e|
- | |l |l |u | |or| | | | |
- | |r |r |f | |rd| | | | |
- | | |. |. | | | | | | |
- 2 2 16 2 8 2 2 2
-
- Routine mode Description
- ----------------------------------------------------------------------------
- 0 Moves forward. Double-buffer on, Screenclear on,
- No rotation. Mode: Pixel-vector, Rotatespeed 0.
- 1 Rotates Z.
- 2 Rotates Y.
- 3 Rotates YZ.
- 4 Rotates X.
- 5 Rotates XZ.
- 6 Rotates XY.
- 7 Rotates XYZ.
-
- 8-15 Same as above but with Mode: Line
- 16-23 Same as above but with Mode: Glass
- 24-31 Same as above but with Mode: Solid
- 32-39 Same as above but with Mode: Ball
- 40-47 Same as above but with Mode: Symmetric
-
- 64-127 Same as above but moves backwards.
-
- 128-255 Same as above but with rotatespeed 1.
- 256-383 Same as above but with rotatespeed 2.
- 384-511 Same as above but with rotatespeed 3.
- 512-639 Same as above but with rotatespeed 4.
- 640-767 Same as above but with rotatespeed 5.
- 768-895 Same as above but with rotatespeed 6.
- 896-1023 Same as above but with rotatespeed 7.
-
- 1024-1151 Same as above but with rotatespeed 8.
- 1152-1279 Same as above but with rotatespeed 9.
- 1280-1407 Same as above but with rotatespeed 10.
- 1408-1535 Same as above but with rotatespeed 11.
- 1536-1663 Same as above but with rotatespeed 12.
- 1664-1791 Same as above but with rotatespeed 13.
- 1792-1919 Same as above but with rotatespeed 14.
- 1920-2047 Same as above but with rotatespeed 15.
-
- 2048-4095 Same as above but with double-buffer off.
-
- 4096-8191 Same as above but with screen-clear off.
-
- 8192-16383 Same as above but with the rotate-positions cleared.
-
- ============================================================================
-
- Routinename: VectorShade
- Authors: Programmed by Peter van Campen, with help from
- Roger Heykoop.
- Versions: L2,H2
- Description: This is the same routine as the "Vector" routine
- and it uses the same routine-modes but this
- routine draws the object in 2 colors and shows
- the 4 last drawed frames behind the object which
- gives a very nice effect. (Used in the "House" video)
- It uses a copperlist to do this trick so you
- can't use dual playfield on this routine.
-
- ============================================================================
-
- Routinename: Wave
- Authors: Programmed by Peter van Campen.
- Versions: -
- Description: Puts a horizontal wave of 16 pixels into any picture or
- brush.
- The picture or brush width must be a multiply of 16.
- (example:240,368,144 etc.)
-
- Routine mode Description
- ----------------------------------------------------------------------------
- 0 Saw shaped.
- 1 Saw shaped growing.
- 2 Sinus shaped.
- 3 Sinus shaped 4 sizes.
- 4 ")" shaped.
- 5 ")" shaped 3 sizes.
- 6 "(" shaped.
- 7 "(" shaped 3 sizes.
- 8 Sinus shaped "dual playfield" mixed.
- 9 Sinus shaped normal mixed.
-
- 16-31 Same as above but scrolling up.
- 32-47 Same as above but scrolling down.
-
- 64-127 Same as above but with 2 times vertical size.
- 128-255 Same as above but with 3 times vertical size.
- 256-511 Same as above but with 4 times vertical size.
-
- 512-1023 Same as above but with 5 times vertical size.
-
- ============================================================================
-
- Routinename: PictureMove
- Authors: Programmed by Peter van Campen.
- Versions: -
- Description: Moves pictures that are bigger then the viewable
- screen in several ways.
- There are 2 seperate moves: the even planes and
- the odd planes.
- So when you use dual playfield, you can give
- each picture it's own move:
- In dual playfield, the front picture uses the
- even planes, the back picture uses the odd planes.
- In normal mode, the picture uses the even AND
- odd planes.
- When you don't use dual playfield, you must
- set both moves the same if you want to see the
- picture like it is.
- If you don't, you get a weird effect that can be
- nice too, like you can see in the demo-video of
- this routine and in the "House" video.
-
- These are the moving-shapes:
-
- Value | Description
- --------+-----------------------------
- 0 | No move.
- 1 | "-" Horizontal.
- 2 | "|" Vertical.
- 3 | "O" Circle-shaped.
- 4 | "(X)" Eigth-on-its-side.
- 5 | "8" Eight.
- 6 | Weird shape
- 7-15 | Not used.
- |
-
- RoutineMode 16-bits (65536) bitusage:
-
- 1
- 6 1
-
- |15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00|<-Bitnumber
- | | | |
- | | Odd | Even |
- | (not used) | planes | planes |
- | | shape | shape |
- | | | |
- 16 16
-
- Routine modes:
-
- Routine mode Description
- ----------------------------------------------------------------------------
- 0 No moves.
- 1 Even planes move "-" Horizontal.
- 2 Even planes move "|" Vertical.
- 3 Even planes move "O" Circle-shaped.
- 4 Even planes move "(X)" Eigth-on-its-side.
- 5 Even planes move "8" Eight.
- 6 Even planes move Weird shape.
- 16-31 Same as above but the odd planes move "-" Horizontal.
- 32-47 Same as above but the odd planes move "|" Vertical.
- 48-63 Same as above but the odd planes move "O" Circle-shaped.
- 64-79 Same as above but the odd planes move "(X)" 8-on-its-side.
- 80-95 Same as above but the odd planes move "8" Eight.
- 96-111 Same as above but the odd planes move Weird shape.
-
- ============================================================================
-
- Routinename: Landscape
- Authors: PD source, improved and converted by Peter van Campen.
- Versions: L2,L8
- Description: Takes a landscape and can show and move through it in
- several ways.
-
- RoutineMode 16-bits (65536) bitusage:
-
- 6 1
- 4 6 1
-
- |15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00|<-Bitnumber
- | | | | |
- | (not used) |M | S |(not used) |
- | |o | i | |
- | |d | z | |
- | |e | e | |
- | | | | |
- 2 4
-
- Routine mode Description
- ----------------------------------------------------------------------------
- 0-15 Size small, shown as points.
- 16-31 Same as above but size medium.
- 32-47 Same as above but size large.
- 48-63 Same as above but size very large.
- 64-127 Same as above but shown as lines.
-
- ============================================================================
-
- Routinename: CopperPalette
- Authors: Peter van Campen
- Versions: 16
- Description: Uses "ColorSets" to change the palette of each horizontal
- line of a 16-color picture,brush or animation.
- It's used in the "Gabberuh!" video on the "SoulHead_L16.bru"
- and the "Skeleton_L16.bru".
- It uses the blitter to change the copperlist to get
- the necessary speed.
-
-
- Routine mode Description
- ----------------------------------------------------------------------------
- 0 Scroll the colorsets upwards.
- 2 Scroll the colorsets from the screen-centre, upwards and
- downwards.
-
- ============================================================================
-
- Routinename: CopperPicture
- Authors: Peter van Campen
- Versions: -
- Description: This routine takes a brush or animbrush and shows it with
- 8*8 pixels on screen.
- It only uses the copperlist so you can use a picture in
- front of it.
- The width must be 48, and the height must be 36 !
- Currently, the routine only handles 32/16/2-color or HAM
- images.
- You can change the palette of the shown image with
- colorsets, also when it's playing an animbrush.
- Look at the videos how to use it.
- You can add an empty picture over it with the routinemode
- to prevent dual playfield.
-
-
- Routine mode Description
- ----------------------------------------------------------------------------
- 0 Don't use an empty picture on screen.
- 1 Use an empty picture on screen, this prevents dual
- playfield effects.
-
- ============================================================================
-
- Routinename: PaletteFade
- Authors: Peter van Campen
- Description: This routine needs 2 colorsets, it will fade from the
- first colorset to the second colorset.
- With the routinemode you set the speed of the fading.
- On AGA this effect is real smooth because of the 24-bit
- colors.
- The 2 colorsets and the current picture on the screen
- must have the same amount of colors !
- It is heavily used in the "Bonzai" video.
-
- ============================================================================
-
- Routinename: Equalizer
- Authors: Peter van Campen
- Versions: L2
- Description: This routine shows the wavefroms of the currently played
- samples on the screen.
-
- Routine mode Description
- ----------------------------------------------------------------------------
- 0 Shows the 4 channels in 4 wave-boxes.
- 1 Shows the 4 channels in 1 big wave-box.
-
- ============================================================================
-
- Routinename: Tunnel
- Authors: Peter van Campen
- Versions: L2
- Description: This routine needs a Background-picture with height 256
- and width 320 and 2 colors.
- It changes this picture into a 3D tunnel that's moving.
- It is used in the "Bonzai" video, you can make your own
- tunnel in this way.
- It also uses a copperlist to get an extra depth-effect.
-
- ============================================================================
-
- Routinename: CopperColor
- Authors: Peter van Campen
- Description: This is a simple but nice effect, it needs a Colorset of
- 256 colors and shows the colors form top to bottom using the
- copper.
- You can put a picture on top of it.
- It can handle 24-bit colors in the AGA version.
- It is used in the Women video.
-
- Routine mode Description
- ----------------------------------------------------------------------------
- 0 Shows the colors on screen with no movement.
- 1 Scrolls the colors up.
- 2 Scrolls the colors down.
- 3 Scrolls the colors up fast.
- 4 Scrolls the colors down fast.
-
- ============================================================================
-
- Routinename: CopperMagnify
- Authors: Peter van Campen
- Versions: 4,8,3AGA 4AGA
- Description: Takes a HAM-brush, and rotates and magnifies it in a
- copperlist.
- The routine doesn't use the blitter, but is still very
- fast.
- I didn't use the blitter to get very high speeds on
- 680++ Amigas.
- The maximum height of the brush is 256, the maximum
- width is 256.
-
- Version 8 shows the picture in pixels of size 8*8, it
- uses the complete view-screen.
- This version doesn't need a picture, so you could use
- it with a picture in front of it. (dual playfield)
- You can add an empty picture over it with the routinemode
- to prevent dual playfield.
-
- Version 4 shows the picture in pixels of size 4*4, it
- uses part of the view-screen.
- This version uses a picture 192*192*32 to get the small
- 4*4 pixels, it doesn't use the routinemode.
-
- Version 4AGA shows the picture in pixels of size 4*4, it
- uses the complete view-screen.
- This version uses a picture 384*288*256 to get the small
- 4*4 pixels, it has a special 3D tunnel mode which is used
- int the "Bonzai" video.
-
- Version 3AGA shows the picture in pixels of size 3*3, it
- uses the complete view-screen.
- It uses a new trick to get the full screen 3*3 pixels.
- This version uses a pictureline 384*1*128 to get the small
- 3*3 pixels, it has a special 3D tunnel mode.
-
-
- Routine mode Description
- ----------------------------------------------------------------------------
- 0 Don't use an empty picture on screen.
- 1 Use an empty picture on screen, this prevents dual
- playfield effects. (Only used by version 8)
- 16-31 Shows the brush in a 3D tunnel and moves in several ways,
- (depends on the routinemode), only in the 3AGA and 4AGA
- version !
-
- ============================================================================
-
- Routinename: PictureFade
- Authors: Peter van Campen
- Description: This is an AGA only routine, it is not possible on OCS/ECS
- Amigas.
- This routine can fade 2 16-color pictures through eachother.
- You have to use this routine with 2 black 16-color dual
- playfield pictures on screen, and their palettes as
- colorsets.
- Look at the example-videos or the Women-video to see how
- it's exactly done.
- The routinemode is the speed of the fading.
-
- ============================================================================
-
- Routinename: PictureWipe
- Authors: Peter van Campen
- Description: This routine can show a picture on screen with a nice
- effect like flipping a page or zooming out.
- At this moment the routine is not finished yet, but I
- made an example video to show you what's the idea.
-
- ============================================================================
-
- (Future expansion)
- Routinename:
- Authors:
- Versions:
- Description:
- Routine modes:
-
- RoutineMode 16-bits (65536) bitusage:
-
- 1
-
- |15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00|<-Bitnumber
- | | | |
-
- Routine mode Description
- ----------------------------------------------------------------------------
-
- ============================================================================
- VideoTracker News 1:
- ============================================================================
-
- ***********************************************************************
- VideoTracker News 1, 27-10-93.
- ***********************************************************************
-
- (I'm dutch so there may be some spelling-errors)
-
- - On 13-11-93 I will have an A1200 and then I will start programming
- VideoTracker AGA with special routine-files for AGA and 68020.
-
- - 2 new videos are finished and will be released on 15-11-93.
- "Rave The Amiga" and "I Will Trance U".
-
- - 2 new routines will be released on 15-11-93:
- - 8-bit (copper backgroundcolors) HAM-picture rotate and magnify WITHOUT
- the blitter ! On 68000 it's as fast as other magnifiers but when I
- saw it on 68030 it was really fast. :-)
- - 4-bit (copper with 32 colorscreen 192*192 = 48*48 pixels) HAM-picture
- rotate and magnify without the blitter.
-
- - Registered users will get VideoTracker updates and videos for free.
- So after paying your register-fee, you won't have to pay extra
- afterwards for updates like VideoTracker AGA.
- BUT when I manage to sell VideoTracker AGA to a distributor, you will
- have to wait untill the distributor starts to sell the program.
- (But you still get it for free, and as fast as when it's released.)
-
- - VideoTracker v1.0 with "Save Video" option was released on 3-10-93,
- that's about 3 weeks ago.
- There is now 1 registered user of VideoTracker, but I expect to get
- more reactions within the next 1 or 2 months.
- I know of some people who are playing now with VT and are making their
- own video.
- I hope that, when they are convinced, they want to see their video as a
- vidule and support me so I can buy more necessary hardware soon.
-
- - I had reactions during and after the development from England,
- Germany, USA, Italy and ofcourse The Netherlands.
- It's very nice to know that there are other people who enjoy such
- a program, it really helps me to continue this project.
- I also want to thank all the people that helped me with beta-testing,
- drawing, rendering, composing, programming and (also VERY important!)
- spreading.
-
- ***********************************************************************
-
- - Rave The Amiga:
-
- Video
-
- 1600 Rave_The_Amiga
-
- This is a very flashy video, like the "Gabberuh!" video.
- It needs 2 meg chipmem, the vidule-size is 1.5 meg.
- I made it for the "Rave The Amiga" houseparty in Ijmuiden,
- it was a party for 12-18 year old kids.
- 75% of the music was Amiga ProTracker and OctaMED, it was
- a great evening and the beer was free for DJ's and VJ's. :)
- John v.d. Zee did a great job organizing this party.
- (There were 100-150 people, this was the first one, there
- will be more.)
-
- Anim
-
- 88070 dna.anim
-
- A multiple-palette 32-color animation of a rotating
- DNA-string rendered with Imagine v2.0 by Maarten Kreuger
- and Peter van Burgh for VideoTracker, excellent job !
-
- 172954 MTV+ST.anim
-
- A multiple-palette 8-color animation, it shows a MTV-logo
- movie and starship Enterprice flying towards you.
- I used it with dual playfield effects, this is the
- first video which shows the possible dual playfield
- effects like 2 8-color animations at once and a routine
- and an 8-color animation at once.
- I ripped the MTV and Enterprice animations out of 2 big
- 32-color PD animations.
-
- 58900 Zebra_L8.anim
-
- This is a wellknown 32-color loop-animation of a running
- zebra.
- I changed it to 8 colors so I also could use it with
- dual playfield.
-
- Brush
-
- 4726 Aaman_L8.bru
-
- Funny figure, drawn by Martin Panbakker who did a lot of
- drawing for the videos, he also did the clownshead in
- "Gabberuh!". We both have seen the light, will you ? :-)
-
- 8826 Amiga.bru
-
- Amiga-logo, drawn by me.
-
- 9278 BobMarley_HAM.bru
-
- A little HAM brush of Bob Marley's face that is rotated
- and scaled by the "CopperMagnify8" routine.
-
- 52312 BorisGirl_HAM.bru
-
- A wellknown HAM brush of a girl holding a glass ball that is
- rotated and scaled by the "CopperMagnify8" routine.
-
- 8196 CompuFace_L8.bru
-
- An 8-color rendered brush, I use most of the 8-color
- images for dual-playfield effects.
- I ripped it, it is to much work to draw everything
- ourselfs.
- All ripped images are out of PD animations or pictures,
- I don't use images that are created for other demos, that
- would be very sick.
-
- 4442 DeathMask_L8.bru
-
- An 8-color ghost-face, drawn by Martin Panbakker.
-
- 4700 DiamondRGB_HAM.bru
-
- A very colourful little HAM brush that is rotated
- and scaled by the "CopperMagnify8" routine.
- I drawed it pixel-by-pixel in Deluxe Paint, it was a
- nightmare to prevent the HAM side-effects. :-)
-
- 9418 Ijmuiden.bru
-
- An 8-color city-name board, by me.
-
- 45000 Parrot_HAM.bru
-
- A digitized colourful HAM brush of a parrot that is
- rotated and scaled by the "CopperMagnify8" routine.
-
- 3936 Rave.bru
-
- An 8-color brush with the word "Rave", it's also used
- in a dual playfield effect with the words "Rave","The",
- "Amiga" and "Ijmuiden".
-
- 9560 SlayerLogo_M4.bru
-
- Logo of the speed-metal band "Slayer", those were the
- days. :-)
-
-
- 5532 Steve_L8.bru
-
- Yeah ! true 90's art-style, drawn by Martin Panbakker.
- He saw the style in an art-book at his workplace.
- It's based on Virtual Reality, and this style would be
- easy to use in 3D rendering programs. (Hint!)
-
- 2496 The.bru
-
- Duh.... "The"
-
- Modules
-
- 174616 mod.real nightmare.klr
-
- "Real Nightmare" from Killraven/Mystic, the same guy who
- made the module that is used in "Gabberuh!".
- I thought it was terrible when I heard it the first time but
- Martin convinced me that this was a "True Underground Heavy
- House-Trip"(TM).
- When I played it more often I really started to like
- it, just like when I first heard songs from "Deicide" and
- "Slayer" you have to get used to it.
- It has metal-sound samples like a steel-plant sound and
- metal on metal hits.
- Also a disturbed "we're gonna get you" and a fast played
- guitar-part of good old Metallica.
- It's 8 minutes long, ideal for a big video.
- I like it ! more ! more ! more ! excellent for a party.
-
- Picture
-
- 10288 FlowerGirl_L8.pic
-
- Full screen 8-color girl, again a try-out style, drawn by
- Martin Panbakker, a very busy guy.
- Again used with nice dual-playfield effects.
-
-
- 41116 Noise_L8.pic
-
- That effect you see on a TV with no cable, created with
- color-cycle and calculated with SpiroGraph.
- Used as a dual playfield background.
-
- 30356 Plasma_L8.pic
-
- A plasma-cloud, it is in 8-colors but still looks nice
- with color-cycling and as a background for dual playfield.
-
- Routine
-
- 4733 CopperMagnify8.rot
-
- The new HAM rotate and magnify routine.
-
- ***********************************************************************
-
- - I Will Trance U:
-
- Video
-
- 1616 Trance
-
- The video "I Will Trance U".
- It is the first Ambient video, and has not much flashy
- effects to keep it relaxed like the music is.
- It needs 2 meg chipmem, length 1.5 meg.
- Half of the memory is used by a nice 21-frame fractal
- animation.
-
- Anim
-
- 68434 ChinChin.anim
-
- A 64-color woman's head, drawn by Martin Panbakker.
- He drawed it in several hours and saved 13 pictures
- while he was working.
- We put it in an animation and you see how the face
- was drawn, a very nice effect.
- And again a new style, this time pastel-colors.
-
- 86004 morph.anim
-
- A multiple-palette 32-color animation of a very strange
- changing tiny object, very psychadelic.
- Rendered with Imagine v2.0 by Maarten Kreuger
- and Peter van Burgh for VideoTracker, again excellent !
- I hope you want to do more of this stuff, I'm also
- learning to work with 3D rendering programs now to get
- nice colourful animations.
-
- Modules
-
- 265540 mod.i_will_trans_u
-
- I got this module direct from the composer Mathijs Chilling.
- I is very trancing, with good synth-samples and A woman
- who is saying "I will trance you".
- Later in the song see starts to "hmmm" along with the music.
- The style is Ambient as far as my music-knowledge goes.
- Again a rare type of music and I know it's difficult to
- create such an atmosphere, I tried it myself, great job !
- The length is 3/4 minutes which was a reason for me to
- try out a very big fractal-animation, which takes half
- of the video-length.
- (Such a big effect would become boring in an 8-minute
- video)
-
-
- Picture
-
- 6372 TRANCE_L2.pic
-
- A black/white picture of the word "TRANCE" with a nice
- effect.
-
- Brush
-
- 2762 Eye_L2.bru
-
- A black/white brush of an eye, used when the word "I"
- is said.
-
- 33726 MandelZoom0001_L32.bru
-
- And this is the 32-color, 21-frame fractal-zoom animation.
- Calculated with the demo-version of Mandel2000D from
- Cygnuss Software as a test to see how it would look.
- And it looks great, I zoomed from the 12-arm spiral to
- the spiral-galaxy.
- I saved the frames as seperate brushes for very fast
- zoom-ins, zoom-outs and combinations of these.
-
- 33822 MandelZoom0002_L32.bru
- 33380 MandelZoom0003_L32.bru
- 32522 MandelZoom0004_L32.bru
- 32090 MandelZoom0005_L32.bru
- 31824 MandelZoom0006_L32.bru
- 31716 MandelZoom0007_L32.bru
- 31646 MandelZoom0008_L32.bru
- 31554 MandelZoom0009_L32.bru
- 31466 MandelZoom0010_L32.bru
- 31318 MandelZoom0011_L32.bru
- 30920 MandelZoom0012_L32.bru
- 30682 MandelZoom0013_L32.bru
- 31184 MandelZoom0014_L32.bru
- 31306 MandelZoom0015_L32.bru
- 30966 MandelZoom0016_L32.bru
- 30500 MandelZoom0017_L32.bru
- 30260 MandelZoom0018_L32.bru
- 30314 MandelZoom0019_L32.bru
- 30494 MandelZoom0020_L32.bru
- 31620 MandelZoom0021_L32.bru
-
- 6064 N.P.T.O.D._L8.bru
-
- A black/white 8-color brush showing the words
- "No proper time of day" which is also said by the woman
- in the module.
- It uses a trick with different palettes.
-
- 5684 U_L2.bru
-
- A black/white brush showing the letter "U".
-
- 4552 WILL_L2.bru
-
- A black/white brush showing the word "Will".
-
- Colors
-
- 66 Eye_BW_0f.pal
-
- I played with black/white colors in the above images
- and these palettes fade the white color to black and
- the black color to white. C00L ! :-)
-
- 66 Eye_BW_1e.pal
- 66 Eye_BW_2d.pal
- 66 Eye_BW_3c.pal
- 66 Eye_BW_4b.pal
- 66 Eye_BW_5a.pal
- 66 Eye_BW_69.pal
- 66 Eye_BW_78.pal
- 66 Eye_BW_87.pal
- 66 Eye_BW_96.pal
- 66 Eye_BW_a5.pal
- 66 Eye_BW_b4.pal
- 66 Eye_BW_c3.pal
- 66 Eye_BW_d2.pal
- 66 Eye_BW_e1.pal
- 66 Eye_BW_f0.pal
-
- 84 N.P.T.O.D._01.pal
-
- The words "No proper time of day" are put on the screen
- in the same tempo as the woman's voice.
- This is done by giving each word its own color and than
- get the words on screen using different palettes.
-
- 84 N.P.T.O.D._02.pal
- 84 N.P.T.O.D._03.pal
- 84 N.P.T.O.D._04.pal
- 84 N.P.T.O.D._05.pal
- 84 N.P.T.O.D._06.pal
- 84 N.P.T.O.D._07.pal
-
- ***********************************************************************
-
- - And now some necessary words... (back to the reality of money)
- Piracy is a big problem, I have experience with another program I
- made called "RattleCopy".
- v1.0 of this program was no-protected $10 shareware, with no reactions.
- v2.2 was copy-protected and I sold it myself voor $15 dollars, I sold
- about 25 copies.
- It couldn't be copied with a nibbler or a hardware-copier.
- After 4 months it was cracked and spread and my money-making days
- were over.
- v4.0 was $15 shareware with 1 reaction.
- v5.0 I sold to a german distributor for good money.
-
- What I want to say with this:
- When I make a new program, I try to sell it first to a distributor
- because shareware does not really work in reality.
- I couldn't sell VideoTracker because several distributors found the
- program to specialized and to difficult to learn for starting users.
- (They earn most of their money from beginning Amiga-users)
- I could make a copy-protection just like in RattleCopy v2.2 with the
- knowledge that I probably could sell 20 copies before it was cracked.
- But it would be terrible to use than, you had to load the program from
- disk and work with files on harddisk.
- So I released the program as crippled shareware with working "Save Video"
- but no working "Save Vidule".
-
- As an extra protection, I gave the routines in my videotracker-sourcefile
- a letter. (A-Z)
- Each registered version of VideoTracker has the name of the user and
- an original routineorder in the sourcefile which results in a 26
- word code like AHGEPOQ... which I only know.
- When a registered version of VideoTracker with a removed name is
- spread, I still can see who spread it by this code !
- This system is impossible to crack because you have to have the
- source-file of VideoTracker to change the routine-order.
- The user that is responsible for illegal spreading the program, will
- get no updates, no new videos and no help from me anymore, I also will
- release his name and make sure that in his part of the world there
- will be no more new registered users.
- That's all I can do against piracy without annoying the honest user.
-
- Remember that when more people register, I sooner can buy more hardware
- and improve the program.
- In simple reality: When I get no more registered users, I can buy an
- 68882/32-bits expansion board on 1-5-94, each registration brings
- that date a month down.
- With 32-bits fastmem I can make special routines that use the fastmem
- to go faster, I already have a 3D vector routine for 68882, programmed
- by Roger Heykoop, but I can't beta-test it correctly now.
-
- - I know of computer-clubs that registered other shareware-programs
- with a group of people because they don't want to pay that much money
- for a program.
- (example: 5 people pay each $10 dollar and register 1 VideoTracker.)
- I can understand that but keep in mind that it's the registered user's
- responsibility NOT to give it to people outside that group !
- When somebody has not payed for a program, it is very easy for him to
- give it to a friend who gives it to another friend who gives it to a
- friend who is part of a pirate-group that will happily spread it
- around the globe. (that would be my real nightmare)
-
- That was the first VideoTracker newsfile, greetings !
-
-
- ============================================================================
- VideoTracker News 2:
- ============================================================================
-
- *************************************************************************
- VideoTracker News 2, 6-1-94.
- *************************************************************************
-
- (I'm dutch so there may be some spelling-errors)
-
- - This is the first VideoTracker update.
-
- - VideoTracker_AGA v1.0 is released !
- Most of the routines still have to be converted for it, but you already
- can play with AGA anims, pictures, 24-bit palettes, etcetra.
-
- - 2 new videos are finished and released on 6-1-94:
- "Camel" and "Caotic".
-
- - 1 new routine is released on 6-1-94:
- - CopperPicture, it plays animations in the copperlist, already
- converted for AGA.
- No blitter usage: the faster your processor, the faster it plays.
-
- - VideoTracker v1.0 with "Save Video" option was released on 3-10-93,
- that's about 3 months ago.
- There are now 6 registered users of VideoTracker, and I saw some
- good videos from them.
- If you have made a good video and want to spread it, send or upload
- it to me so I can put it on the support-BBS.
-
-
- *************************************************************************
-
- Video
-
- Camel 1132
-
- This is the video, it can be loaded with both VideoTracker
- versions.
-
- Modules
-
- mod.GO-FUCK-YOUR-CAMEL 155904
-
- This modules is a converted Octamed module.
- It is made by Joost, town: Castricum/The Netherlands.
-
- AnimBrush
-
- Blond_32.anbr 29278
- Colors_HAM6.anbr 79624
- Walk_L16.anbr 49258
- Tom&Jerry_16.anbr 41012
- Playboy_16.anbr 27888
- Batman_16.anbr 17380
-
- These are all 48*36 animbrushes, used by the CopperPicture routine.
- I ripped them all from normal animations.
- Except the "Color", that was build from a big HAM6-picture.
- I took brushes from the picture in a camera-like way.
-
- Routine
-
- CopperPicture.rot 2321
-
- This is the normal routine-file.
-
- Colorset
-
- blond.set 156
- Cya.set 108
- Pur.set 108
- Yel.set 108
- Red>Yel>Wht.set 108
- Rainbow.set 108
- B&W.set 108
- B&W_Invert.set 108
- Stencil.set 108
- Blu>Pur.set 108
- Cya>Pur.set 108
-
- All these colorsets are used to change the palettes of the
- copper-animations
-
- RoutineAGA
-
- CopperPicture.rot 2325
-
- This is the AGA routine-file.
-
- *************************************************************************
-
- Video
-
- Caotic 1664
-
- The video for VideoTracker v1.3.
-
- Caotic_AGA 1796
-
- The video for VideoTracker_AGA v1.0.
-
- This video was made for a Safe Sex Dance Party on 4-1-94,
- so there are a lot of condom-jokes in it.
- There where also many hires/lace/HAM8 Safe-Sex pictures and
- animations, raytraced and digitized by Roger Heykoop, that I
- used in extra videos with no special effects.
-
- Modules
-
- mod.CAOTIC 189316
-
- This modules is a converted Octamed module and I had to
- edit it, so it could fit on the disk.
- The original version sounded much better.
- It is made by Joost, town: Castricum/The Netherlands.
-
- AnimBrush
-
- Drum_8.anbr 10484
-
- Drawn by Martin Panbakker.
-
- Gabber_16.anbr 19332
-
- Drawn by Martin Panbakker.
-
- DurexBirds_2.anbr 5956
-
- Drawn by Martin Panbakker, "Durex" is a dutch condom-producer.
-
- Clap_2.anbr 3586
-
- Drawn by Martin Panbakker.
-
- Alien_16.anbr 41670
-
- Drawn by Martin Panbakker.
-
- Colors
-
- Schuifhoofd.pal 252
- Schuifhoofd_>B0001 252
- [ CUT ]
- Schuifhoofd_>B0031 252
- Schuifhoofd_>B0000 252
-
- These 32 palettes are used in the AGA video to fade the
- "Schuifhoofd_64" brush.
-
- SchuifEHB.pal 252
- SchuifEHB_>0001 252
- [ CUT ]
- SchuifEHB_>0031 252
-
- These 16 palettes are used in the OCS video to fade the
- "Schuifhoofd_EHB" brush.
-
- Picture
-
- SixArm_16.pic 45856
-
- Made with Mandel 2000.
-
- Durex1_16.pic 33656
-
- Digitized by Roger Heykoop.
-
- These 2 16-color pictures are used with dual playfield in the
- AGA video.
-
- SixArm_8.pic 34102
- Durex1_8.pic 21534
-
- These 2 8-color pictures are used with dual playfield in the
- OCS video.
-
- Brush
-
- Schuifhoofd_64.bru 20074
-
- 64 color picture, drawn by Martin Panbakker.
-
- Pol_128.bru 21976
-
- 128 color picture, drawn by Martin Panbakker, very nice style.
-
- These pictures are used in the AGA video.
-
- Schuifhoofd_EHB.bru 19542
- Pol_EHB.bru 18808
-
- These pictures are used in the OCS video.
-
- Bird_2.bru 3590
-
- Drawn by Martin Panbakker.
-
- OldMan_2.bru 6026
-
- Drawn by Martin Panbakker.
-
- TVFace_2.bru 2946
-
- Drawn by Martin Panbakker.
-
- Cap1.bru 6950
- Cap2.bru 7636
-
- Drawn by Martin Panbakker, these 2 brushes are used to make
- the cap-guy talk.
-
- Smubber_16.bru 12298
-
- I found it on a BBS, drawer unknown.
-
- AIDS_4.bru 7110
-
- The word "AIDS", drawn by me.
-
- Anim
-
- Belll_4.anim 17698
-
- Drawn by Martin Panbakker.
-
- AssFuck_L32.anim 219284
-
- Found on a BBS, the little hart and condom are drawm by me.
-
- *************************************************************************
-
- That was the second VideoTracker newsfile, greetings !
-
-
- ============================================================================
- VideoTracker News 3:
- ============================================================================
-
- *************************************************************************
- VideoTracker News 3, 25-2-94.
- *************************************************************************
-
- (I'm dutch so there may be some spelling-errors)
-
- - The VideoTracker v1.4 update will be released in March, we're still
- trying to get it 100% working on A4000/40 but it doesn't look good. :(
- The problem is the 68040 and beta-testing from a distance is almost
- impossible.
- Maybe I'll buy a high-end Amiga (A5000?) or 68040 A1200 expansion-board
- to get it right.
- Also some tiny but annoying bugs have been removed:
- - The "load video" gives a Continue/Retry/Cancel when something goes
- wrong.
- - The cancel error is removed.
- - No more lock-up when VideoTrackers can't find the "VideoTracker:"
- device.
- - The routinemode can now be entered with the keyboard.
- - And more tiny bugs...
-
- - The musicplayers are now on disk, you can use Octamed-modules in the
- v1.4 update.
-
- - All the OCS routines are converted to AGA, but the overscan lo-res
- pictures are not compatible, due to the maximum "fetchmode", which gives
- more processor-time.
- look at the AGA videos how to solve this.
- There are 4 new routines:
-
- - Equalizer Shows the sample-data on screen, OCS & AGA.
- - CopperMagnify4AGA Rotate & Magnify on an overscan 4*4 pixels screen.
- It's very fast and has a special 3D tunnel mode.
- AGA only, it's not possible on OCS.
- - Tunnel This changes a background picture into a 3D tunnel
- and moves through it. OCS & AGA, but a 680++
- processor is recommended.
- - PaletteFade No need to load lots of palettes anymore: this
- routine fades the colors between 2 colorsets.
- OCS & AGA.
-
- - VideoTracker v1.0 with "Save Video" option was released on 3-10-93,
- that's about 5 months ago.
- There are now 7 registered users of VideoTracker, just 1 new registration
- this time.
- Because of this low number, all the save options will be removed in the
- v1.4 update.
- You had enough time to check out the program, now it's time to register
- or not.
- VideoTracker, Routine & Video updates and releases will continue for at
- least a year, registered users don't have to worry about that.
- We're already working on new routines and a new very special video. :)
- We send updates to the registered users, every 2 or 3 months.
-
- - 1 new AGA video is finished and released on 23-2-94:
- "Bonzai"
-
-
- *************************************************************************
-
- Video
-
- Bonzai_AGA 2008
-
- The "Bonzai" video, the first AGA-only video with 4 new routines:
- 2 awesome 3D tunnels, in 4096 color 4*4 pixels version and
- in 2*2 grey-pixels, an Equalizer and a 24 bit palette-to-palette
- fader.
- We wanted to make a high-quality AGA video with good graphics, good
- music and good routines.
- Released under the "Creator" label.
- This video is dedicated to:
-
- RattleHead:
- Those shiny happy songs from Joy Division.
- Every girl I had but never dreamed off.
- Oprah's unconditional love.
- Schnautzy der Wunderhund.
- The dutch diskmagazine "Jong Snel en Wild" for their total
- ignoring of our group Creator, way to go guys...
- Miep, as sex liberation person.
-
- Ford Fairlane:
- Bob Marley, for always putting me up after being in severe mental
- instable periods.
- White Eagle, my spiritual leader.
- Ren & Stimpy, happy! happy! joy! joy!
- All the 14 girls I had.
- Gabber-clothes, Aldi-beer, Omar and Schuifhoofd way to go dudes,
- tablesoccer-champs of da world.
- Good satisfyin' sex.
-
- DinDee:
- Arte demo, goofy and kewl.
- Thunderdome I, II, III, IV.
- Speedlimit 140 BPM+.
- Sofie, for being there, while suffering from severe hangover.
- Postbank, for extending my limits.
- 2-Unlimited.
-
- Modules
-
- mod.bonzai 287448
-
- This module is made with OctaMed.
- (VideoTracker can now play OctaMed modules)
- It's a remix of the wellknown "Bonzai" house-hit with good
- quality samples and lots of speech like "Hey... I know, Mantronics'
- really great... but my style is much better !" and "Tatatataa !
- Tatatataa ! Umtaa ! Umtaa !"
- Composed by Joost Vreeken. (DinDee/Creator)
-
- Anim
-
- LadyAnim2_32.anim 42392
-
- An animation of a nice girl-face with pastel colors.
- Drawn by Martin Panbakker. (Ford Fairlane/Creator)
-
- Picture
-
- Beestje_8.pic 11244
-
- This "Uhm!" shouting wobbly creature is shown when the sample
- plays "Uhm!" (and not "Ta!").
- Drawn by Martin Panbakker. (Ford Fairlane/Creator)
-
- Compo_64.pic 35502
-
- A really good AGA picture, it has 4 figures: A head, an indian,
- 2 birds and a plant that all fit together like a jigsaw-puzzle.
- The 4 figures have their own palette, so we could play with
- the palettefade routine to fade in each figure.
- Drawn by Martin Panbakker. (Ford Fairlane/Creator)
-
- Brush
-
- DiamondRGB_HAM.bru 4700
-
- This is the same brush that is used in the "Rave" video, I
- used it to get a nice colourful 3D tunnel.
- Drawn by Peter van Campen. (RattleHead/Creator)
-
- Eye_HAM6.bru 8608
-
- A nice eye, it was drawn in 64 colors and converted to HAM6 so
- it could be used by the magnify and tunnel routine.
- Drawn by Martin Panbakker. (Ford Fairlane/Creator)
-
- MickeyMouse_4.bru 6152
-
- That boring mouse from Bolt Dizzy.
-
- MickeyMoose_4.bru 5788
-
- Mickey Mouse in a really excellent neo-realistic style, it
- shows the true face of Mickey !
- It only took 20 days to get the expression right.
- Drawn by Martin Panbakker. (Ford Fairlane/Creator)
- (His best drawing ever)
-
- Scummer_HAM6.bru 13706
-
- A keeeewlll 256 picture by an english dude who sent it to Me so I
- could use it in times of trouble. (doesn't this sentence sound
- C00L ? )
- It is converted to HAM6 so it could be rotated, magnified and
- used in the 3D tunnel.
- Pictures are always welcome ! We'll give you full credits and
- a silly fart.
- Drawn by D.J. Harrigan.
-
- TA_4.bru 4276
-
- This brush is shown when the sample "Ta!" is played, together
- with palette-fades.
- Drawn by Martin Panbakker. (Ford Fairlane/Creator)
-
- VT_H16.bru 10920
-
- A VideoTracker logo that's used at the end of the video.
- Drawn by Dick Jansen.
-
- Weed_8.bru 8486
-
- Weed-leave !
- Drawn by Martin Panbakker. (Ford Fairlane/Creator)
-
- Background
-
- Tunnel1_L2.bck 6410
-
- This background-picture is used by the tunnel-routine.
- You can change it and make your own tunnel.
- Drawn by Peter van Campen. (RattleHead/Creator)
-
- Colors
-
- B&W_2.pal 66
- W&B_2.pal 66
-
- These palettes are used for the flashy effects with the
- equalizer-routine.
-
- Lady.pal 156
-
- This is the original palette of the lady-animation.
-
- TA.pal 136
- TA_01.pal 136
- TA_03.pal 136
- TA_05.pal 136
- TA_07.pal 136
- TA_09.pal 136
- TA_11.pal 136
- TA_13.pal 136
- TA_15.pal 136
- TA_17.pal 136
- TA_19.pal 136
- TA_21.pal 136
- TA_23.pal 136
- TA_25.pal 136
- TA_27.pal 136
- TA_29.pal 136
- TA_31.pal 136
-
- These palettes are used for the "TA TA TA TAA" effects.
-
- Uhm.pal 84
- Uhm_01.pal 84
- Uhm_02.pal 84
- Uhm_03.pal 84
- Uhm_04.pal 84
- Uhm_05.pal 84
- Uhm_06.pal 84
- Uhm_07.pal 84
- Uhm_08.pal 84
- Uhm_09.pal 84
- Uhm_10.pal 84
-
- These palettes are used for the "UHM" effects.
-
- Colorset
-
- Black_8.set 84
- Weed.set 84
-
- These colorsets are used by the palettefade routine to fade
- the weed brush.
-
- Black_32.set 156
- Lady.set 156
- Red_32.set 156
-
- These colorsets are used by the palettefade routine to fade
- in the lady-animation and to fade her to red.
-
- VT.set 108
- VT_Yel.set 108
-
- These colorsets are used by the palettefade routine to fade
- the Videotracker-logo from yellow to cyan.
-
- White_64.set 252
- Compo.set 252
- CompoB&W.set 252
- CompoB.set 252
- CompoBase.set 252
- CompoH.set 252
- CompoHI.set 252
- CompoHIB.set 252
- CompoHP.set 252
- CompoHWhite.set 252
- CompoI.set 252
- CompoIB.set 252
-
- These colorsets are used by the palettefade routine to fade
- the Compo-picture in many ways.
-
- *************************************************************************
-
- That was the third VideoTracker newsfile, greetings !
-
-
- ============================================================================
- VideoTracker News 4:
- ============================================================================
-
- 17-7-94
-
- Greetings,
-
- It took a while, but here is v2.0 of VideoTracker.
- The full working version is send to all 22 registered users.
- I wanted to include an ambient video (AGA+2MegFast), but it isn't
- finished yet.
- This version is debugged for high end Amigas like the 4000/40 and I
- didn't want to wait another month to send it.
- I've uploaded a simple preview of the video to the support BBS.
-
- VideoTracker v1.42 has been released on a CU Amiga coverdisk, they made
- me a good offer.
- This does not mean that I quit development, I still hold the copyright
- and registered users will get updates and new videos as promised.
-
- After this coverdisk release, I bought an expansionboard with:
-
- 68030 at 28mhz + MMU, 68882 at 28mhz, 4 meg fastram and a clock.
-
- The routines in the v1.42 version, didn't make good use of fastmem,
- that's changed now.
- I rewrote VideoTracker and all routines to make maximum use of fastmem
- and the results are good:
-
- As an example, the memory usage of the Bonzai video:
-
- Size Fastmem Chipmem
- VideoTracker v1.42 1547k 75K 1473k
- VideoTracker v2.0 1600k 756k 844k
-
- It saves a lot of chipmem like you can see.
-
- I also used Enforcer (MMU needed) for debugging VideoTracker, moduleplayers
- (ProTracker) and some routines. (CopperMagnify)
- Some routines didn't look well on NTSC (tunnel.rot), I fixed them to.
-
- There is a way now to make VideoTracker react on music from a CD-player,
- tape, or a live mixing DJ.
- I have a rebuilded 3-way lightorgan connected to my computer, instead of
- sending the signals to lightbulbs, it sends them to electronic switches that
- are connected to a Joystick-plug.
- I made a player that reacts on signals from joystick port 2, I've put a
- testvideo called "Joystick" on this disk.
- The video must be 8 songpositions, it reacts on left, up and right, the
- button selects the next songposition, when it's at 8 it restarts at 0.
- For better bass and hihat reactions, you can add an Equalizer.
-
- New or improved routines:
-
- CopperColor
- CopperMagnify3AGA.rot
- PictureFade
- PictureWipe
- Vector
-
- The Vector routines can now handle 8-color geo-files.
- There are example-videos of the new or improved routines on this disk.
-
- There is a new file-area on the support-BBS called "VideoTracker-Extra",
- it's used for videos and vidules from registered users and other stuff
- that is not spread with the VideoTracker-package.
- All the files are free download and you don't have to enter your name
- and stuff to save phonecosts, just enter the "Free Files" area when
- you log in.
-
- Here are the current VideoTracker files on the BBS:
-
- Area: [69] [VideoTracker - Extra] [1/1-6]
-
- [Filename] VTHEAVEN.DMS [File 1 VAN 6] [FREE]
- [Size ] 810645 [Mon 30 May 94 22:45]
- [Dwnlds ] 7 [Time ] 10:25
-
- MegaDemo 7th Heaven by Digital Dreams, (3 vidules, crunched with titanics
- cruncher, great example for how to make a megademo with VideoTracker)
-
- [Filename] VTCRESYN.DMS [File 2 VAN 6] [FREE]
- [Size ] 820708 [Mon 30 May 94 22:55]
- [Dwnlds ] 8 [Time ] 10:33
-
- 2 videos: "Syndrome" by John v/d Zee and "Credits" by Peter van Campen,
- Syndrome is an A500 video, Credits is an A1200 video made to show the
- credits of the Starlight Party Video. Starlight contains a SuperHires
- InterLace OverScan 256 color mandelbrot, using colorcycle and different
- palettes.
-
- [Filename] VTFURGAR.DMS [File 3 VAN 6] [FREE]
- [Size ] 808710 [Mon 30 May 94 23:07]
- [Dwnlds ] 4 [Time ] 10:24
-
- 2 videos: "Gargamel" and "Furious", by John v/d Zee and Joost Vreeken,
- Gargamel is for the A500, Furious for the A600 and A1200, Gargamel contains
- trance-techno music and Furious a Thunderdome 5 Remix with Party Zone
- video-effects. Gargamel has several smurf-animations.
-
- [Filename] VTLIVE1.LHA [File 5 VAN 6] [FREE]
- [Size ] 42364 [Wed 6 Jul 94 16:46]
- [Dwnlds ] 1 [Time ] 0:32
-
- 2 jpeg framegrabs from a Sosumi show in Cleveland, Ohio, USA where they
- used VideoTracker on a big screen.
-
- [Filename] VTAMBPRE.EXE [File 6 VAN 6] [FREE]
- [Size ] 1767344 [Mon 18 Jul 94 17:58]
- [Dwnlds ] 0 [Time ] 22:43
-
- Simple preview vidule of the new Ambient video, needs AGA + 2Meg FastMem,
- only tested on 28mhz 68030, original length: 3220k, crunched with
- Titanics cruncher.
-
-
-
- Area: [70] [VideoTracker - Support]
-
- [Filename] VTGABBER.DMS [File 2 VAN 21] [FREE]
- [Size ] 358889 [Sat 14 Aug 93 13:11]
- [Dwnlds ] 31 [Time ] 4:36
-
- VideoTracker GabberHouse Video
-
- [Filename] VTOBJECT.DMS [File 3 VAN 21] [FREE]
- [Size ] 130109 [Sat 14 Aug 93 13:14]
- [Dwnlds ] 22 [Time ] 1:40
-
- VideoTracker Object Example Videos
-
- [Filename] VTSCROLL.DMS [File 4 VAN 21] [FREE]
- [Size ] 188766 [Sat 14 Aug 93 13:15]
- [Dwnlds ] 29 [Time ] 2:25
-
- VideoTracker Scroll Example Videos
-
- [Filename] VTVECTOR.DMS [File 5 VAN 21] [FREE]
- [Size ] 116182 [Sat 14 Aug 93 13:17]
- [Dwnlds ] 23 [Time ] 1:29
-
- VideoTracker Vector Example Videos
-
- [Filename] VTTECHNO.DMS [File 6 VAN 21] [FREE]
- [Size ] 177549 [Sat 14 Aug 93 13:18]
- [Dwnlds ] 23 [Time ] 2:16
-
- VideoTracker Techno Video
-
- [Filename] VTUTIL1.DMS [File 7 VAN 21] [FREE]
- [Size ] 649786 [Sat 14 Aug 93 13:22]
- [Dwnlds ] 24 [Time ] 8:21
-
- VideoTracker Utilities 1
-
- [Filename] VTZAP.DMS [File 8 VAN 21] [FREE]
- [Size ] 229825 [Fri 17 Sep 93 21:41]
- [Dwnlds ] 20 [Time ] 2:57
-
- Video "Zap" + examples.
-
- [Filename] VTBLERK.DMS [File 9 VAN 21] [FREE]
- [Size ] 432758 [Fri 17 Sep 93 22:13]
- [Dwnlds ] 25 [Time ] 5:33
-
- Video "Blerk". (Beavis & Butthead)
-
- [Filename] VTRAVE.DMS [File 10 VAN 21] [FREE]
- [Size ] 586171 [Tue 16 Nov 93 16:09]
- [Dwnlds ] 21 [Time ] 7:32
-
- VideoTracker "Rave The Amiga" video, tested on A600 & A1200.
-
- [Filename] VTTRANC1.DMS [File 11 VAN 21] [FREE]
- [Size ] 376661 [Tue 16 Nov 93 16:11]
- [Dwnlds ] 10 [Time ] 4:50
-
- VideoTracker: "I WIll Trance U", relaxed video. Part 1/2
-
- [Filename] VTTRANC2.DMS [File 12 VAN 21] [FREE]
- [Size ] 568743 [Tue 16 Nov 93 16:12]
- [Dwnlds ] 10 [Time ] 7:18
-
- VideoTracker: "I Will Trance U", part 2/2.
-
- [Filename] VTCAMEL.DMS [File 13 VAN 21] [FREE]
- [Size ] 364805 [Thu 6 Jan 94 20:58]
- [Dwnlds ] 13 [Time ] 4:41
-
- VideoTracker: "Camel" video.
- 1meg chip, new animation-routine.
-
- [Filename] VTCAOTIC.DMS [File 14 VAN 21] [FREE]
- [Size ] 598386 [Thu 6 Jan 94 21:04]
- [Dwnlds ] 10 [Time ] 7:41
-
- VideoTracker: "Caotic" video.
- 1meg chip, 2 versions: OCS & AGA !
-
- [Filename] VTBONZAI.DMS [File 15 VAN 21] [FREE]
- [Size ] 387787 [Fri 25 Feb 94 22:43]
- [Dwnlds ] 13 [Time ] 4:59
-
- Video: "Bonzai", excellent AGA video ! TATATATAA !!!!
-
- [Filename] VTWOMEN.DMS [File 16 VAN 21] [FREE]
- [Size ] 862927 [Tue 12 Apr 94 17:15]
- [Dwnlds ] 11 [Time ] 11:05
-
- "Women" video, AGA
-
- [Filename] VTUTIL2.DMS [File 17 VAN 21] [FREE]
- [Size ] 583632 [Fri 10 Jun 94 21:39]
- [Dwnlds ] 4 [Time ] 7:30
-
- VT Utilities 2 PD Contains:
- Titanics Cruncher, Graphics Ripper, Tree 4D,
- Mand2000D, Spirodraw02, Plasma, Demmer,
- Scenery, TreeGrow, Mostra
-
- [Filename] VTMAIN19.INF [File 18 VAN 21] [FREE]
- [Size ] 5455 [Tue 5 Jul 94 17:09]
- [Dwnlds ] 1 [Time ] 0:04
-
- Info about the VideoTracker v1.99 update
-
- [Filename] VTMAIN19.DMS [File 19 VAN 21] [FREE]
- [Size ] 621365 [Tue 5 Jul 94 17:16]
- [Dwnlds ] 1 [Time ] 7:59
-
- VideoTracker v1.99 demoversion, released for beta-testing.
- The v2.0 update will soon be send to all registered users.
-
- [Filename] VTROUT14.LHA [File 20 VAN 21] [FREE]
- [Size ] 258230 [Tue 5 Jul 94 17:20]
- [Dwnlds ] 0 [Time ] 3:19
-
- All routines for VideoTracker v1.42, The CU Amiga June 94 release.
-
- [Filename] VTDEVE19.DMS [File 21 VAN 21] [FREE]
- [Size ] 852717 [Tue 5 Jul 94 17:29]
- [Dwnlds ] 0 [Time ] 10:57
-
- VideoTracker v1.99 Developer Kit, with all routinesources, also
- incbins, includes.
-
-
- ============================================================================
- History:
- ============================================================================
-
- VideoTracker
- v1.0 3-10-93
- The first release.
-
- v1.3 6-1-94
- The second release.
- -The cache-off routine has been removed, animations and 3D routines
- are now about 2 times faster on an A1200.
- -The gadgets-bug in the Guideline-version on Kick 3.0 is fixed.
- -VBR support.
- -IMPORTANT: Some routines are improved.
- When you install a video, older versions of the routines may be on
- that video-disk.
- On the VideoTracker-update, ALL routines are included !
- When you re-install your update-disk after installing the video,
- the newer routines will be copied over the older routines.
-
- v1.4 22-3-94
- The third official update.
- - The "load video" gives a Continue/Retry/Cancel when something goes
- wrong.
- - The "cancel error" window is removed.
- - No more lock-up when VideoTrackers can't find the "VideoTracker:"
- device.
- - The routinemode can now be entered with the keyboard.
- - Some tiny bugs removed.
- - The musicplayers are now on disk, you can use Octamed-modules.
- - All the OCS routines are converted to AGA, but the overscan lo-res
- pictures are not compatible, due to the maximum "fetchmode", which
- gives more processor-time.
- (Look at the AGA videos how to solve this)
- - There are 4 new routines, used in the Bonzai video.
- - The HD-installer is improved and can unpack LHA'd videos.
-
- v2.0 18-7-94
- The fourth official update.
- - Much better use of fastmem, all routines are rewritten for this.
- - No enforcer-hits from VideoTracker and the routines, I hope all
- problems on 4000/40 are over now, there were many like bad
- moduleplaying, coppermagnify routine lockup, routine slow down.
- - Programmed and debugged on 68030/28mhz, 68882/28mhz, MMU, 4meg
- fast.
- - Read the news-file for more info.
-
- ============================================================================
- About:
- ============================================================================
-
- VideoTracker by: Peter van Campen (RattleHead/Creator)
- Routines by: Peter van Campen (RattleHead/Creator)
- Roger Heykoop
- Modules by: Dick Jansen
- Robert Kersbergen (Killraven/Creator)
- Joost Vreeken (DinDee/Creator)
- Mathijs Chilling
- Peter van Campen (RattleHead/Creator)
- Graphics by: Martin Panbakker (Ford Fairlane/Creator)
- Peter van Campen (RattleHead/Creator)
- Roger Heykoop
- Dick Jansen
- Maarten Kreuger
- Peter van Burgh
- D.J. Harrigan
- Hints & Tips: Roger Heykoop
- Jaap Bleumink
- Martijn Thieme
- Testing: Mike Rooze
- Martin Panbakker (Ford Fairlane/Creator) Martijn Thieme
- Peter van Campen (RattleHead/Creator)
- Roger Heykoop
-
-
- To register send 50 dollars, 100 german marks, 35 english pounds or
- 100 dutch guilders AND your telephone-number and real name to:
-
- Peter van Campen
- Tuinstraat 17
- 1944 VT Beverwijk
- The Netherlands
-
- NO P.O. boxes !
- Bank: Postbank 5739358 P.J. van Campen Jr.
-
- You will get:
- 1 disk with VideoTracker with working "Save Video" and "Save Vidule" option.
- 8 disks with all videos (archived).
- 2 disks with PD utilities.
- 1 disk with the Routine Developer Kit, with example-sources.
- Send with registered mail, within 24 hours of receiving.
- 4 free updates.
-
- Crackers can be tracked down through routine-shuffled assembling !
-
-
- Note:
- - I answer all letters/requests, but include money or a disk as
- payment for stamps.
- - Self-adressed envellopes can't be send out of The Netherlands
- with a foreign stamp on it. I mail these enveloppes but I'm not
- sure if they'll reach you.
- - Foreign cheques are useless: the banks ask about 10 dollars to
- cash them.
- Dollars or disks are the best way to pay.
-
-
- Digital mail:
-
- Handle: "Peter van Campen"
- Internet: peter_van_campen@f130.n1017.z60.pvcampen.wlink.nl
- Fido: 2:281/218.5
-
- BBS "The Red Dwarf" 2400-14400 v32bis:
-
- For people inside The Netherlands:
- 02510-47830 (After 10-10-95: 0251247830)
-
- For people outside The Netherlands:
- +31-2510-47830 (After 10-10-95: +31-251247830)
-
- Enter the "Free Files" section at the first menu, then you don't have
- to enter your name, password, etc.
-
- File-Area: 70: "VideoTracker Support"
- Unregistered updates, documents, previews, videos, vidules etc. from
- the developers of VideoTracker. (The Creator group)
- Free download !
-
- File-Area: 69: "VideoTracker Extra"
- Videos, vidules, modules, and graphics from registered VideoTracker users
- Free download !
-
- You can order the following Public Domain disks at 2 dollars a disk
- or download them from the support-BBS.
- You also can order all these disks + the latest VideoTracker demoversion
- for $20 dollars, the videos are archived in this case, reducing 18 disks
- to 12 disks.
-
- "VideoTracker Women" 1 disk.
- An erotic AGA-only video for women, with hardcore music.
-
- "VideoTracker Bonzai" 1 disk.
- The first AGA-only video with high quality graphics, samples and
- routines.
-
- "VideoTracker Caotic" 1 disk.
- A fast video with cartoon-like pictures and funny animations.
- There are 2 versions on this disk: Normal & AGA.
-
- "VideoTracker Camel" 1 disk.
- A video wich shows nice effects with the CopperPicture
- routine.
-
- "VideoTracker Real Nightmare" 1 disk.
- A mega-big Underground GabberHouse video which will need
- 2mb chipmem.
- It's 8 minutes long, and reaches 400bpm.
- This one is also very cool, it shows dual playfield effects like
- 2 8-color animations at the same time on screen, and more.
- Very flashy.
-
- "VideoTracker I Will Trance U" 2 disks.
- A relaxed trance video which will need 2mb chipmem.
- It's 4 minutes long, it shows a 21 frame mandelbrot-animation
- in seperate brushes to zoom very fast, and more.
-
- "VideoTracker Techno" 1 disk.
- Contains 2 house-videos, a 512k and a 1mb version,
- that demonstrate nice VideoTracker effects. 120bpm
-
- "VideoTracker Gabberuh!" 1 disk.
- A mega-big GabberHouse video which will need
- 1mb chipmem + 1mb publicmem.
- It's 6 minutes long, and reaches 240bpm.
- This one is really cool ! Very flashy.
-
- "VideoTracker Blerk" 1 disk.
- A relaxed video with Beavis & Butthead cartoon and
- SpaceBalls alike vector-animations.
- Needs 1mb chipmem + 1mb publicmem.
-
- "VideoTracker Zap" 1 disk.
- Contains "Zap", demonstrates morphing vector-balls
- and other nice vector-balls effects.
- Works on 512k chipmem.
-
- "VideoTracker Scroll Examples" 1 disk.
- Contains example-videos that use the scroll-routines.
-
- "VideoTracker Object Examples" 1 disk.
- Contains example-videos that use the object-routines.
-
- "VideoTracker Vector Examples" 1 disk.
- Contains example-videos that use the vector-routines and
- the rest of the routines.
-
- "VideoTracker Utilities 1" 1 disk.
- Look at the "Demo Vidules Info" to see what's on this disk.
-
- "VideoTracker Utilities 2" 1 disk.
- Look at the "Demo Vidules Info" to see what's on this disk.
-
- "VideoTracker Developer Kit" 1 disk.
- Contains the current routine-sources with comments so, when
- you're a coder, you can make your own VideoTracker routine-files.
-
-
- VideoTracker is programmed on:
- A600HD 2M chip 0K fast PAL Kick v2.0
- A1200HD 2M chip 0K fast PAL Kick v3.0
- A1200HD 030/882 2M chip 4K fast PAL Kick v3.0
-
- It has been regular tested on:
- A600HD 2M chip 0K fast PAL Kick v2.0
- A1200HD 2M chip 0K fast PAL Kick v1.3 Emulate
- A1200HD 2M chip 0K fast PAL Kick v2.0 Emulate
- A1200HD 2M chip 0K fast NTSC Emulate Kick v1.3 Emulate
- A1200HD 2M chip 0K fast MTSC Emulate Kick v2.0 Emulate
- A1200HD 2M chip 0K fast NTSC Emulate Kick v3.0
-
- A500HD Genlock 1M chip 4K fast PAL Kick v2.0
- A500HD 030/882 1M chip 4K fast PAL Kick v2.0
- A2000HD 030/882 1M chip 4K fast PAL Kick v2.0
- A3000HD 030/882 2M chip 16K fast PAL Kick v2.0
-
- It should work on all configurations.
-